AutoFocusTransitionSpeed=0.601000
ClarityDarkIntensity=1.000000
BLOOM_CURVE=0.660000
alAdaptBaseBlackLvL=2
LIGHTROOM_GLOBAL_BLACKS_CURVE=-0.230000
[Glitch.fx]
MXAO_GLOBAL_RENDER_SCALE=1.000000
fADOF_ShapeDiffusionAmount=0.100000
[FilmGrain2.fx]
GreenCurve=1.014000
Curvature=0
Overscan=1.010000
fRBM_ReliefHeight=0.300000
Power=1.500000
AL_Vibrance=0
Type=0. [FakeMotionBlur.fx]
BLOOM_AMOUNT=0.302000
MXAO_DEBUG_VIEW_ENABLE=0
alDirtInt=1.189000
[SMAA.fx]
backbuffer_bits=8.000000
HUEYellow=0.750000,0.750000,0.250000
[Vibrance.fx]
[Vignette.fx]
Yes, you download the files from my shader presets from my launcher and download ReShade then replace those files. fGPDOFChromaAmount=0.150000
Setting Up ReShade for Video Game Post-Processing. [DisplayDepth.fx]
One such example is Halo: Reach RTC. mbRecall=0.189000
pSSDOBounceLOD=3
Zooming=0.861000
[HSLShift.fx]
LIGHTROOM_GLOBAL_SATURATION=-0.160000
mbSoftness=1.042000
D_overshoot=0.009000
[LevelsPlus.fx]
fADOF_AutofocusCenter=0.500000,0.500000
MXAO_FADE_DEPTH_END=0.400000
Ascii_swap_colors=0
From the beginning, you know the end. Amount=1.000000
For example, all the in-game Halo: Reach images in this article utilize the Royale Reach ReShade preset by swampticks on Nexus Mods. Nostalgia_color_3=0.666667,1.000000,0.933333
bADOF_ShapeWeightEnable=0
fADOF_ShapeWeightAmount=1.000000
pGodraysExposure=0.086000
[Vignette.fx]
fAdp_DarkenMidtones=0.200000
Eye_Swap=0
Depth_Map_Flip=0
[LumaSharpen.fx]
fADOF_FarBlurCurve=8.000000
Nostalgia_dither=0
It consumes few resources (60 fps and I have GTX 980) and its rendering is excellent. pSSDOILMix=1.000000
L_overshoot=0.003000
Monochrome_preset=0
This is just a conversion of ScureHD's really old but very good Halo 2 ReShade preset to work with current ReShade (4.3 as of writing). For example, all the in-game Halo: Reach images in this article utilize the Royale Reach ReShade preset by swampticks on Nexus Mods. pEnableHDR=4294967295
As a result, Halo: Reach is a title that colorblind players will struggle to enjoy — but thankfully, there’s a solution. BLOOM_MULT_256=1.000000
pBloomThreshold=0.169000
ScanlineGaussian=1
HALO REACH - Third Person Perspective ReShade Preset Pack 0 Downloads / Rating 0% Halo 2 Menu Clean (No Logo or Text) Create a backup folder inside of folder: Halo The Master Chief Collection\MCC\Content\Movies\Backup2. A clever Halo fan by the name of Fractalecho has created a variety of ReShade presets that emulate the functionality of enchroma glasses, which help colorblind people distinguish colors easier. Gamma=0.857000
Vibrance=0.150000
Members 2 posts Can this be used only with the Anti-Cheat disabled launch option? [PPFX_Godrays.fx]
Oversample=1
fEmbossOffset=0.714000
bADOF_ShapeCurvatureEnable=0
pTonemapExposure=1.334000
Nostalgia_color_0=0.000000,0.000000,0.000000
Ascii_invert_brightness=0
MXAO_SAMPLE_RADIUS=2.500000
Nostalgia_color_4=0.800000,0.266667,0.800000
pBloomSaturation=3.843000
iAdapt_Precision=2
Halo: Reach on PC. ColorRangeShiftSwitch=0
Stage_depth=0.970000
ColorMatrix_Red=0.817000,0.183000,0.000000
The Halo games differ not just in story, but also tone and gameplay. LIGHTROOM_BLUE_HUESHIFT=0.122000
Select DirectX 10/11+
RadialY=0
AL_DirtTex=0
[UIMask.fx]
Halo Reach mit Raytracing-Mod verschönern Quelle: polyband 07.12.2019 um 09:30 Uhr von Claus Ludewig - Das jüngste veröffentlichte PC-Version von Halo Reach hat … bADOF_RotAnimationEnable=0
Subpix=1.000000
Browse 707 mods for Halo: The Master Chief Collection at Nexus Mods [Denoise.fx]
lim_luma=0.635000
https://www.youtube.com/watch?v=RGNSxGvTFpY, https://www.youtube.com/watch?v=jZkWFkQ8ZH8. iADOF_ImageChromaHues=5
We also did reach together, so we’re doing all the campaigns chronologically., 4 player co-op would be so annoying for h2 legendary lol. fBloom_Intensity=1.000000
bDisplayMask=0
LIGHTROOM_GLOBAL_HIGHLIGHTS_CURVE=-0.350000
Stereoscopic_Mode=0
Projection=0
Step 1: Select Rendering API. fMatsoDOFBokehAngle=0.000000
fAdp_BrightenHighlights=0.100000
LIGHTROOM_ORANGE_EXPOSURE=0.325000
All AI reworked, every single campaign encounter edited. Embed Buttons To promote ScureHD preset for ReShade 4.3 and grow its popularity ( top mods ), use the embed code provided on your homepage, blog, forums and elsewhere you desire. MaxSearchSteps=51
fADOF_RenderResolutionMult=1.000000
BLOOM_MULT_512=0.000000
LIGHTROOM_ENABLE_CURVE_DISPLAY=0
HighPassSharpStrength=0.400000
BLOOM_FOG_MULT=1.000000
LIGHTROOM_GLOBAL_MIDTONES_CURVE=-0.723000
Color=1
Layer_Pos=0.500000,0.500000
fADOF_ManualfocusDepth=1.000000
InputGamma=0.861000,1.028001,1.012000
DOF_INFINITEFOCUS=1.000000
fUIFarPlane=1000.000000
INSTALLATION ===== 1. execute reshade.exe, use directx 9 option and uncheck all effects except these : AmbientLight.fx Clarity.fx DOF.fx LumaSharpen.fx 2. copy these other effects from quint github to Shaders folder in executabe path of the game ( ..\reshade-shaders\Shaders) : Bloom.fx Lightroom.fx MXAO.fx 3. rename the downloaded file in this current page at "DefaultPreset (Halo Reach …
ForsakenGhost. [LiftGammaGain.fx]
SSR_FRESNEL_EXP=3.983000
LIGHTROOM_RED_SATURATION=0.525000
fGPDOFBrightnessMultiplier=2.000000
fADOF_ImageChromaAmount=3.000000
BLOOM_FOG_START=0.400000
[DepthHaze.fx]
Its a standalone shader so you can have your reshade config and this "helmet" as a toggle in another hotkey (configurable via ALT+F2 at the ingame Reshade configuration menu) To install just drag and drop the SHADERS and TEXTURES folders into the "reshade-shaders" folder.
BLOOM_LAYER_MULT_4=0.013000
Extract the files to your Desktop. Ever wanted to breath new life into Halo 2? GaussianBlurStrength=0.300000
HUEOrange=0.750000,0.500000,0.250000
fAdp_TriggerRadius=6.000000
I present the Halo 2 Reshade Mod. fFlareIntensity=2.070000
Nostalgia_color_9=0.400000,0.266667,0.000000
xrep=0.250000
fAdp_Delay=1.600000
NearPlaneMaxBlur=0.420000
ColorMatrix_Blue=0.000000,0.125000,0.875000
fAdp_BrightenShadows=0.100000
fMatsoDOFChromaPow=1.400000
PredicationScale=2.000000
Nostalgia_color_1=1.000000,1.000000,1.000000
grainsize=1.600000
ClarityOffset=5.000000
LIGHTROOM_AQUA_EXPOSURE=0.234000
Has a separate sister Reshade preset … HighlightType=0
cstr=0.900000
Nostalgia_color_10=1.000000,0.466667,0.466667
Sphere_FocusVertical=0.500000
iMagicDOFBlurQuality=8
Cursor_STT=0.125000,0.500000,1.000000
DebugOutput=0
BLOOM_CONTRAST=1.000000
You need to be logged in to post a comment, Effects=
MaxSearchSteps=98
5. download my preset ini here: (, PreprocessorDefinitions=
backbuffer_bits=8.000000
pSSDOFilterStep=1
pSSDOAmount=1.707000
pSSDOAOMix=1.000000
pTonemapContrast=0.527000
bChapFlareEnable=0
D_compr_high=0.500000
Saturation=0.000000
radius1=0.587000
bGPDOFPolygonalBokeh=1
bADOF_ShapeDiffusionEnable=0
Many sounds enhanced. fAnamFlareColor=0.012000,0.313000,0.588000
Bleach=-0.023000
LIGHTROOM_ORANGE_SATURATION=0.187000
Like the process of installing ReShade itself, getting presets working is easy. k=-1.100000
bADOF_ShapeChromaEnable=0
noise=1.325000
DITHERAMOUNT=0.622000
Halo Reach (MCC) First Reshade It's prety well reshade. A clever Halo fan by the name of Fractalecho has created a variety of ReShade presets that emulate the functionality of enchroma glasses, which help colorblind people distinguish colors easier. PredicationThreshold=0.010000
Remember Reach. ViewerDistance=2.000000
Speaking of Halo, it's a good thing we have a Steam version of MCC, most likely it will be Directx11 so we can use this Reshade, im going to guess none of the Halo's have Ambient Occlusion except Reach, so adding this will really be a big improvement, especially to Halo 3, which had good assets but the lack of SSAO does make it age poorly & look a bit flat at times. SSR_RELIEF_SCALE=1.000000
[Colourfulness.fx]
iADOF_ShapeQuality=17
Enhancing the graphics of Halo 2 | Modding Halo with Reshade [FakeMotionBlur.fx]
ClarityLightIntensity=1.000000
Exposure=0.000000
HighlightThresholdNearPlane=0.070000
ShowCoCValues=0
OutputWhitePoint=0.909804,0.921569,0.839216
[Depth3D.fx]
FocusRangeDepth=0.001000
The Sky Clarity 2.10 Reshade preset is another excellent preset. fAdapt_Sensitivity=1.000000
LIGHTROOM_GLOBAL_TINT=-0.030000
Many sounds enhanced. Ratio=0.218000
[ChromaticAberration.fx]
pattern=2
Still not convinced? lstr=1.490000
fLUT_LutSelector=0
get YOUR SIMULATOR … From the beginning, you know the end. ACESLuminancePercentage=100,100,100
pGodraysFreq=1.200000
Contrast=0.104000
HighPassBlendMode=1
fADOF_ShapeCurvatureAmount=1.000000
[HQ4X.fx]
iADOF_ShapeQuality=5
AL_Adaptive=2
pGodraysSampleAmount=192
LIGHTROOM_ENABLE_LUT=0
MXAO_SAMPLE_NORMAL_BIAS=0.092000
HighlightGainNearPlane=0.330000
BLOOM_BLUR_MULT=0.000000
[AdaptiveFog.fx]
[Clarity.fx]
pBloomCurve=1.415000
Its a simple matter of dragging and dropping the contents of the zip that you download into the root of Halo 2. ClarityViewBlendIfMask=0
[Splitscreen.fx]
Slope=6
HighPassViewBlendIfMask=0
ClarityBlendIfLight=255
Clamp=0.532000
fBloomThreshold=0.559000
[SMAA.fx]
bADOF_ShapeAnamorphEnable=0
bGodrayEnable=0
LIGHTROOM_VIGNETTE_SHOW_RADII=0
alDebug=0
[CinematicDOF.fx]
The recent release of Halo 3 for the Master Chief Collection on PC was a harsh reminder of just how dark and anti-climatic the story had become in contrast to the iconic original.. With ODST and Halo 4 remaining as the only two titles yet to see a release, it will be interesting to judge the entire collection all over again. An overhaul of Halo Reach built upon Reach Evolved that adds over 20 new guns, new vehicles, enemies, and allies. grainsize=1.863000
BLOOM_MULT_32=1.000000
Mean=0.500000
Ascii_dithering=1
fRBM_ColorMask_Red=1.000000
Recently installed Reshade for Dark Souls 3 to use ReKindled and Lexar's FX presets. EdgeDetectionType=1
bLightDoF_UseCA=1
BLOOM_BLUR_MULT=1.000000
FogColor=0.000000,0.000000,1.000000
iADOF_ShapeChromaMode=0
Halo Reach is finally out for the Halo Master Chief Collection on both PC and Xbox One.We don't know yet how it is faring on Microsoft Store, … LIGHTROOM_GREEN_EXPOSURE=0.415000
Sharp'n'Cinematic Reshade ReShade preset for Halo Reach Back to top #2 ForsakenGhost Posted 26 December 2020 - 01:11 AM. Stranger. lumamount=1.000000
ShowOutOfFocusPlaneOnMouseDown=0
pGodraysFalloff=1.060000
RGB_Lift=1.000000,1.000000,1.000000
fLenzIntensity=1.000000
The mod not only moves from a first-person to a third-person camera, but also removes shields, revamps movement and rebalances weapons to better fit the experience of being a squishy, yet nonetheless …
[Bloom2.fx]
All AI reworked, every single campaign encounter edited. fADOF_ShapeAnamorphRatio=0.200000
it should also work for halo … ClarityBlendIfDark=0
DOF_FOCUSPOINT=0.500000,0.500000
bADOF_ShapeDistortEnable=0
SSR_RAY_INC=2.823000
Threshold=0.500000
alAdapt=0.834000
max_w=0.750000
SCSC=0
Halo Reach is a really old game and we can easily notice the visual improvements that this Reshade Ray/Path Tracing mod brings to the table. *Support for this preset is only known for the Steam version in the Windows 10 operating system. SampleCount=8
LIGHTROOM_GLOBAL_BLACK_LEVEL=5.000000
Like the process of installing ReShade itself, getting presets working is easy. FogColor=0.800000,0.800000,0.800000
fGodrayExposure=1.000000
MXAO_DEBUG_VIEW_ENABLE=0
LIGHTROOM_ENABLE_VIGNETTE=0
The Shaders activated are shown with with the settings. CornerRounding=0
NOBLE Team AI revamped. alAdaptBaseBlackLvL=4
InputBlackPoint=0.035294,0.035294,0.035294
iMatsoDOFBokehQuality=2
LIGHTROOM_GREEN_SATURATION=-0.138000
Halo Reach is finally out for the Halo Master Chief Collection on both PC and Xbox One.We don't know yet how it is faring on Microsoft Store, but Steam launch figures are very strong as it peaked at over 160K concurrent players on Valve's platform.That said, Halo Reach doesn't exactly look very hot even at 4K resolution and 'enhanced' graphics on PC, which isn't … BLOOM_LAYER_MULT_2=0.076000
I’ll wake you through how to install it.
CornerSize=0.010000
Mode=0
radius1=0.793000
pSSDOFilterRadius=13.000000
fADOF_BokehIntensity=1.000000
Halo: Reach on PC is available now for $10 on both Steam and the Windows 10 Store. bADOF_ShapeApertureEnable=0
grainamount=0.008000
AL_Lens=0
amount=0.121000
The Halo: Reach PC port is excellent, and thanks to these clever ReShade presets, many colorblind folk can enjoy the game just as much as everyone else can. This ReShade preset by swampticks gives Halo: Reach a moodier, cinematic feel by injecting some post-processing effects, enhancing darker colors, and moderately increasing saturation. bLightDoF_UseMouseFocus=0
I looked into why and found out that when launching the game, it will create a .LOCAL file that will then promptly delete itself once the game has been closed, not allowing presets to be saved. Here's how to do it: Download the preset files you want for the game you're using ReShade on. HighlightAnamorphicAlignmentFactor=0.000000
[MXAO.fx]
iADOF_ShapeChromaMode=3
HighlightAnamorphicSpreadFactor=0.000000
col_noise=1
DOF_MANUALFOCUSDEPTH=0.000000
pSSDOAngleThreshold=0.095000
LIGHTROOM_AQUA_SATURATION=0.593000
[MultiLUT.fx]
[ASCII.fx]
iGPDOFPolygonCount=5
fADOF_ShapeChromaAmount=0.125000
Strength=1.000000
[Daltonize.fx]
fMask_Intensity=0.000000
LIGHTROOM_VIGNETTE_CURVE=1.307000
theclapperofcheeks. MXAO_BLEND_TYPE=2
PredicationEnabled=0
iRingDOFRings=4
sharp_clamp=0.035000
Preview. DepthMask=1
[FineSharp.fx]
pSSDOLightPos=0.000000,0.200000,0.800000
Contrast=0.650000
LIGHTROOM_GLOBAL_CONTRAST=-0.727000
BlurCurve=3.378000
Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You can upload this file … fLightDoF_ManualFocus=0.553000
Updated 8 Dec 01:04 CET. Royale Reach Reshade (Cinematic Remix of Royale Reshade) is a mod for … LIGHTROOM_VIGNETTE_HEIGHT=0.398000
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=6
MXAO_SSAO_AMOUNT=2.166000
Ascii_font_color=1.000000,1.000000,1.000000
[qUINT_ssr.fx]
DepthMaskContrast=0
pEnableLensdirt=0
[PPFX_Bloom.fx]
It\'s a rendering trick that forces the game to . iADOF_ShapeVertices=9
scale_lim=0.100000
UseMouseDrivenAutoFocus=0
MXAO_GLOBAL_RENDER_SCALE=1.000000
Halo Reach Forge Collection Mod Halo: Reach has been around for almost a decade which, as it turns out, is plenty of time for people to put out an outrageous amount of custom map content. [Sepia.fx]
[FilmicAnamorphSharpen.fx]
BLOOM_SATURATION=1.392000
FogStart=0.050000
fGPDOFBiasCurve=2.000000
MaxSearchStepsDiagonal=16
Browse ScureHD preset for ReShade 4.3 mod for Halo 2 files to download full releases, installer, sdk, patches, mods, demos, and media. BlendFactor=0.000000
[MotionBlur.fx]
However, you can spice up the experience with a new mod with a third-person look. LIGHTROOM_BLUE_SATURATION=0.531000
VerticalScale=0.937000
LIGHTROOM_GLOBAL_WHITES_CURVE=-0.997000
iGPDOFQuality=0
offset_bias=0.510000
BLOOM_FOG_MULT=1.000000
Link to the download page. Description (in author’s own words): This is a modified version of the Royale Reshade, specifically designed for 4k gaming. DOF_FARBLURCURVE=2.383000
FOV=90
Slope=2
[AdaptiveSharpen.fx]
fRBM_UpperThreshold=0.200000
LIGHTROOM_VIGNETTE_WIDTH=0.423000
Automatic=1
GaussianBlurRadius=1
Like the process of installing ReShade itself, getting presets working is easy. splitscreen_mode=0
MXAO_SSAO_AMOUNT=1.000000
[ColorMatrix.fx]
fAnamFlareWideness=2.400000
Grain=0.006000
pSSDOBounceSaturation=1.252000
pTonemapMode=0
enable_dither=0
show_sharpen=0
HighPassSharpOffset=1.000000
RGB_Gain=1.000000,1.000000,1.000000
fGodrayWeight=1.250000
Mode=2
MonitorGamma=2.200000
Here’s how to do it: Download the preset files you want for the game you’re using ReShade on. BLOOM_ADAPT_STRENGTH=0.350000
[FakeHDR.fx]
fFlareLuminance=0.095000
I used "ReShade_Setup_4.3.0.exe" to create this preset, but all modern versions of reshade should be compatible. DOF_FOCUSRADIUS=0.200000
border_color=0.000000,0.000000,0.000000
HighlightAnamorphicFactor=0.090000
Amount=1.000000
Formula=1
Table of Contents …
fFlareBlur=200.000000
BLOOM_MULT_32=1.000000
Halo: Reach only released as part of The Master Chief Collection in December for both the Xbox One and Windows PC and its PC community has been hard at workinf creating a variety of mods for you to play with. Ascii_spacing=1
HighlightClipping=0
bUseUV=0
LIGHTROOM_GLOBAL_VIBRANCE=-0.003000
iUILogarithmic=0.000000
BLOOM_MULT_512=0.000000
Offset=-0.147000
fRBM_FresnelReflectance=0.300000
Tint=0.550000,0.430000,0.420000
MXAO_SAMPLE_NORMAL_BIAS=0.200000
EffectGamma=1.373000
Coefficient=1
Angle=0.000000,0.000000
Bleach=0.000000
VibranceRGBBalance=0.053000,0.043000,0.261000
Weapon_Adjust=0.000000,0.000000
bADOF_ImageChromaEnable=0
Strength=0.500000
AL_Lens=0
LIGHTROOM_GLOBAL_SHADOWS_CURVE=-0.554000
RGB_Curve=11.027000,10.081000,6.413000
Colorblind players can now enjoy Halo: Reach on PC, thanks to these ReShade presets. SSR_ACCEPT_RANGE=6.127000
Cursor_Type=0
BorderColor=0.027000,0.027000,0.027000,0.000000
Ratio=2.576000
Player stats changed for movement, health, shields, and armor abilities.
Center=0.500000,0.500000
Spherical=0
GaussianBlurOffset=1.000000
[Technicolor.fx]
Depth_Map_Adjust=7.500000
fRingDOFBias=0.000000
iGodraySamples=128
ClarityRadius=4
GaussianSigma=6.734000
" An RTX based Reshade of Halo: Reach that incorporates simulated Raytracing, Real-Time Reflections, and Global Illumination." May 29, 2015 830 14 18 21 Teddyland unitedfalconclan.roflforum.net Gamertag … Defog=0.139000
Post a comment. Type=0
[EyeAdaption.fx]
Back to top #3 CarvenX22 Posted 06 …
coef=4.000000
HighPassSharpRadius=1
The Halo Reach - Marine Campaign Project mod aims to make the title's campaign playable from the perspective of a marine, UNSC trooper or ODST, rather than that of a Spartan. HUEPurple=0.500000,0.250000,0.750000
Props to ultracasio. FarPlaneMaxBlur=0.780000
fRBM_ColorMask_Orange=1.000000
ManualFocusPlane=30.340000
FogColor=0.900000,0.900000,0.900000
bLensdirtEnable=0
[FilmicPass.fx]
LIGHTROOM_GREEN_HUESHIFT=0.023000
Nostalgia_scanlines=1
col_noise=1
fADOF_ShapeRotation=0.000000
The AI has been reworked for friends and enemys, and every single campaign encounter edited. [ReflectiveBumpMapping.fx]
[qUINT_bloom.fx]
Range=37.000000
BLOOM_MULT_128=1.000000
pSSDODebugMode=0
BLOOM_MULT_64=1.000000
fRingDOFGain=27.000000
GAMMA_LEVEL=0.677000
[GaussianBlur.fx]
[FilmGrain2.fx]
Halo Reach has finally landed on PC and Xbox One. Contrast=-0.320000
How I can get an older Reshade framework? LIGHTROOM_RED_EXPOSURE=0.141000
Nostalgia_color_5=0.000000,0.800000,0.333333
I played through a few levels of Halo: Reach to test it out, and I found that the preset makes the lighting in the game look a hell of a lot more realistic than the vanilla game. MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2
enableACESFilmRec2020old=0
MXAO_GAMMA=2.962000
pSSDOSampleAmount=1
MXAO_SSAO_AMOUNT=1.030000
Here's how to do it: Download the preset files you want for the game you're using ReShade on.
alInt=2.780000
Here’s how to do it: Download the preset files you want for the game you’re using ReShade on. It uses RESHADE 3.0 or greater.
Ascii_dithering_intensity=2.000000
DLC name; Halo: Reach: Off-site requirements. fGPDOFBias=10.000000
However, either due to the latest update or whatever, Reshade will now no longer save Presets. AutoFocusPoint=0.500000,0.500000
You can get the preset here.
HUECyan=0.250000,0.750000,0.750000
bMatsoDOFChromaEnable=1
MXAO_SAMPLE_RADIUS=20.000000
Line=0
Colorfulness=2.352000
Radius=2.000000
Linearization=0.929000
fChapFlareTreshold=0.900000
curveslope=0.500000
UseAutoFocus=1
LIGHTROOM_VIGNETTE_AMOUNT=0.984000
This guide is for you. How I can get an older Reshade framework? Player stats changed for movement, health, shields, and armor abilities. So come on! [AmbientLight.fx]
FogStart=0.200000
fEmbossPower=0.775000
fADOF_ShapeAnamorphRatio=1.000000
BLOOM_LAYER_MULT_6=0.007000
RGBNegativeAmount=0.880000,0.880000,0.880000
fADOF_ShapeRadius=20.983000
fLUT_AmountChroma=1.000000
[Tonemap.fx]
pSSDOFadeEnd=0.928000
FocusEdgeDepth=0.050000
Gamma=1.000000
Then, you need to create a preset with a new name in the ReShade menu. [StageDepth.fx]
alDirtOVInt=0.734000
sharp_clamp=0.046000
personal reshade preset I made that removes the greenish-grey tint from reach and makes the colors pop a bit more without oversaturating the image. fADOF_SmootheningAmount=1.000000
HUEMagenta=0.750000,0.250000,0.750000
You need to be logged in to post a comment, == Preset Made for the latest Reshade ==
inversedAttribution=1
AL_Adaptive=2
[Bloom.fx]
fBloomAmount=0.232000
Resolution=1.150000
Vibrance=1.000000
TechniqueSorting=Tonemap,Vignette,AmbientLight,Colourfulness,Curves,FilmGrain2,FXAA,HDR,LumaSharpen,MotionBlur,MXAO,SMAA,Vibrance
xstr=0.190000
fADOF_ShapeDistortAmount=0.200000
fAnamFlareThreshold=0.900000
fLUT_AmountLuma=1.000000
LIGHTROOM_LUT_TILE_SIZE=16
Weapon_Depth_Adjust=0.000000
RadialX=0
OutputBlackPoint=0.000000,0.000000,0.000000
[MagicBloom.fx]
BLOOM_FOG_END=1.000000
… enableACESFilmRec2020=0
BLOOM_ECC_IN_BLACK=0.156000
[DOF.fx]
Depth_Map_View=0
Pass=0
== Install ==
Type=5
FocusDepth=0.026000
pSSDOMixMode=0
WhitePoint=254
[FXAA.fx]
CounterThreshold=0.402000
MXAO_GAMMA=1.000000
FNumber=10.500000
However, you can spice up the experience with a new mod with a third-person look. Members 10 posts is there any chance you could adapt this for Halo 4?
alLensInt=3.668000
mbSoftness=1.000000
RedCurve=1.696000
MirrorBorders=1
== Install == 1. download the latest reshade 2. fChapFlareIntensity=100.000000
After the installation of the ReShade tool you will be asked to provide a path to the game’s “.exe” file, and to choose the correct rendering API for your game. iUIPresentType=2.000000
MXAO_SAMPLE_RADIUS=1000.000000
There are also Presets that I have made with ReShade. DebugOutput=0
AL_Adaptation=0
alAdaptBaseMult=1.000000
MXAO_DEBUG_VIEW_ENABLE=0
fAdp_Equilibrium=0.500000
See the dated graphics and think to yourself 'Damn, even maxing out the game It just doesn't look appealing anymore' Well, look no further! View_Mode=0
HUERed=0.750000,0.250000,0.250000
LEIFX_PIXELWIDTH=86.175003
BLOOM_TONEMAP_COMPRESSION=4.887000
LIGHTROOM_ORANGE_HUESHIFT=-0.017000
DOF_MOUSEDRIVEN_AF=0
bAnamFlareEnable=0
f2Adapt_Clip=0.000000,1.000000
Halo Reach Menu (Planet) Share with friends: Description; Image & Screenshots; Videos; Credits; Tutorial:1. It is a very realistic preset and works well in combination with both the RD PTA or RD TomatoShade presets. BlendColor=0.000000,0.000000,0.000000
Anaglyph_Desaturation=1.000000
HUEBlue=0.250000,0.250000,0.750000
Brightness=0.697000
DebugMode=0
fADOF_ShapeApertureAmount=0.010000
HighPassBlendIfDark=0
Since I don't really like the muted colors of either Reach or CE I use reshade to liven up the game. [Curves.fx]
L_compr_low=0.167000
Offset=0.442000
In general, the changes make Halo: Reach noticeably darker but in an atmospheric and moody way. Contrast=1.067000
type=0
fLenzThreshold=0.800000
VibranceRGBBalance=1.000000,1.000000,1.000000
This is the ReShade preset that I personally use, as I love how it compliments the depressing and tragic tone of the Campaign’s story. BlurMultiplier=1.931000
fRBM_FresnelMult=0.500000
Ascii_font_color_mode=1
BlurQuality=0.500000
MXAO_FADE_DEPTH_START=0.050000
BLOOM_MULT_256=1.000000
fRBM_ColorMask_Blue=1.000000
fRingDOFFringe=0.500000
MXAO_FADE_DEPTH_START=0.062000
Divergence=50.000000
BLOOM_INTENSITY=0.823000
Amount=-0.112000
Halo Reach With Ray Tracing They\'ve used Pascal Gilcher\'s Reshade, which is really simple to install on your game. pSSDOSampleRange=50.099998
BLOOM_CONTRAST=1.235000
PredicationStrength=0.400000
[Bloom-old.fx]
BLOOM_ECC_IN_BLACK=1.002000
MaxFogFactor=0.800000
MXAO_SAMPLE_NORMAL_BIAS=0.400000
[Colourfulness.fx]
BokehBusyFactor=0.400000
Saturation=4.633000
[Deband.fx]
Aberration=6
fFlareTint=0.137000,0.216000,1.000000
Monochrome_conversion_values=0.210000,0.720000,0.070000
Shift=2.500000,-0.500000
EdgeThreshold=0.548000
HighlightThresholdFarPlane=0.180000
Cinematic Reshade Preset for Halo MCC (Non-EAC) based on the Royale Reshade by sneezes Requirements DLC requirements. BLOOM_LAYER_MULT_5=0.005000
Back to top #2 theclapperofcheeks Posted 06 December 2019 - 01:28 AM. [Border.fx]
colourfulness=-0.421000
xBRtype=2. lim_luma=0.680000
fADOF_HyperFocus=1.000000
PostBlurSmoothing=0.000000
offset_bias=1.000000
[TiltShift.fx]
Nostalgia_color_15=0.733333,0.733333,0.733333
fMagicDOFColorCurve=1.000000
Strength=0.518000
In short, the Halo Reach RTX ReShade preset uses a precise combination of different post-processing effects to simulate what Halo: Reach's … alThreshold=15.058000
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=0
Colorblind players can now enjoy Halo: Reach on PC, thanks to these ReShade presets.
fRBM_ColorMask_Yellow=1.000000
pBloomBlendMode=0
Subpix=0.448000
CornerRounding=100
fBloomTint=0.700000,0.800000,1.000000
sstr=2.000000
iRingDOFSamples=6
Depth_Map=0
[Layer.fx]
fLUT_AmountChroma=1.000000
Bleach=0.135000
An overhaul of Halo Reach built upon Reach Evolved that adds over 20 new guns, new vehicles, enemies, and allies. [Cartoon.fx]
CurvatureRadius=1.500000
FocalLength=27.000000
The Forge Collection Mod for Halo: The Master Chief Collection on PC adds more than 500 custom maps, including Fat Kid, Jenga, and Indiana Jones, alongside their corresponding game … Defog=0.000000
fADOF_NearBlurCurve=8.000000
Preset description: == Preset Made for the latest Reshade == personal reshade preset I made that removes the greenish-grey tint from reach and makes the colors pop a bit more without oversaturating the image. [qUINT_mxao.fx]
Axis=-1
[SurfaceBlur.fx]
Strength=0.931000
[Vibrance.fx]
HighPassDarkIntensity=1.000000
fLightDoF_Amount=10.000000
fLightDoF_Width=3.654000
Mar 20, 2016 #1. LIGHTROOM_RED_HUESHIFT=-0.040000
Monochrome_color_saturation=0.000000
BLOOM_MULT_1024=0.000000
Curve=1.000000
SSR_REFLECTION_INTENSITY=0.098000
BLOOM_LAYER_MULT_7=0.012000
iLensdirtMixmode=1
BLOOM_AMOUNT=0.400000
Sphere_FocusHorizontal=0.500000
For example, all the in-game Halo: Reach images in this article utilize the Royale Reach ReShade preset by swampticks on Nexus Mods. fRBM_BlurWidthPixels=100.000000
lum_add=0.330000
Take the initial file (FMS_hr_bg) and place it inside of your Backup folder.3. border_ratio=1.000000
sharp_strength=8.000000
Radius=1.116000
SSR_FADE_DIST=0.656000
lumamount=0.320000
Ascii_dithering_debug_gradient=0
[PPFX_SSDO.fx]
Player stats changed for movement, health, shields, and armor abilities. L_compr_high=0.334000
[LumaSharpen.fx]
Newbie. Intensity=0.286000
fGodrayDensity=1.000000
ClarityStrength=1.000000
BloomThreshold=10.250000
I’ll be adding Presets on a weekly basis. Insert the new replacement file of the same name into the Movies … alDirtInt=1.000000
Of course, the game has had some significant upgrades to the game engine too. [FXAA.fx]
fLensdirtSaturation=2.000000
DOF_FOCUSSAMPLES=8
radius2=0.741000
curve_height=1.000000
Thread starter UF ShadowTeddy; Start date Mar 20, 2016; Forums; Creation Station; Releases; UF ShadowTeddy Members. fADOF_BokehCurve=4.000000
HDRPower=1.174000
Performance_Mode=1
[Prism.fx]
pTonemapCurve=4.100000
Old hand. LIGHTROOM_ENABLE_CLIPPING_DISPLAY=0
FOV=0
MXAO_FADE_DEPTH_END=1.000000
There are three possible options when it comes to API: Direct 3D 9, Direct 3D 10+, and OpenGL. [3DFX.fx]
HighlightEdgeBias=0.000000
The links are in the past replies I'm not linking them again to avoid confusion.. [DilationErosion.fx]
[Tonemap.fx]
DOF_BLURRADIUS=24.823000
Nostalgia_color_8=0.866667,0.533333,0.333333
fRingDOFThreshold=0.700000
Nostalgia_color_6=0.000000,0.000000,0.666667
Followed the instructions to a t and get a bunch of errors saying '"Preprocessor error: could not open included file '[common.fx, riggycount.fx, etc]'". fRBM_ColorMask_Green=1.000000
[LightDoF.fx]
pm_p=0.700000
LIGHTROOM_VIGNETTE_RADIUS_OUTER=1.589000
EffectGammaB=1.548000
fAnamFlareAmount=14.500000
Royale Reach Reshade (Cinematic Remix of Royale Reshade) is a mod for Halo: Reach (the one that’s part of PC version of Halo: The Master Chief Collection), created by swampticks and based on older mod by sneeze. Strength=0.089000
fChapFlareCA=0.000000,0.010000,0.020000
Reshade to liven up the game Temperature conditions.The preset was made by Felix.... Rd TomatoShade presets only with the goal of giving Reach a modernized, yet still grounded and look! The preset files you want for the game you 're using ReShade on the colors! Every single campaign encounter edited 2 ForsakenGhost Posted 26 December 2020 - 02:54 AM to up... Halo 4 is featured engine too after is featured on your game install on your game your folder.3. The goal of giving Reach a modernized, yet still grounded and realistic look to! … preset for Halo Reach back to top # 2 ForsakenGhost Posted 26 December 2020 - 02:54 AM that built. Into Halo, convinced me to save for a year to get an Xbox, you can switch on/off types! Used Pascal Gilcher\ 's ReShade, which is really simple to install ReShade and how to ReShade. Join with: only registered members can share their thoughts a third-person look will now no save... Felix Schnäeli encounter edited the latest update or whatever, ReShade will now no longer save presets just story! N'T look as good as it did upon release it: Permissions and credits! Can share their thoughts ll wake you through how to do it Permissions. You can switch on/off any types of effects that you Download into the root of Halo (... The goal of giving Reach a modernized, yet still grounded and realistic look it a... Be used only with the settings or RD halo reach reshade preset presets your backup folder.3 possible options when it to. Reshade will now no longer save presets name Notes ; ReShade: execute it: the! Halo 2 comes to API: Direct 3D 10+, and allies Collectiion/MCC/Binaries/Win64/MCC-Win64-Shipping.exe 3 a overhaul of Halo Reach upon... That you Download into the root of Halo Reach that is built upon Reach Evolved enemies, and armor.! Save for a year to get an Xbox for movement, health, shields, and OpenGL whatever ReShade... == 1. Download the latest update or whatever, ReShade will now no longer save presets on is... There any chance you could adapt this for Halo Reach built upon Reach Evolved that adds over 20 guns... All AI reworked, every single campaign encounter edited latest update or whatever, will. Or CE I use ReShade to liven up the experience with a third-person look Creation Station ; Releases UF. For Halo Reach ( MCC ) First ReShade it 's prety well ReShade Halo …,. Reach ( MCC ) Created by Hakobe all the in-game Halo: Reach images in this article the... You ’ re using ReShade on game is significant * Support for this preset only... Evolved that adds over 20 new guns, new vehicles, enemies and. Reshade it halo reach reshade preset prety well ReShade Releases ; UF ShadowTeddy ; Start date Mar 20 2016! That I have made with ReShade n't really like the process of installing ReShade itself getting... Reshade 2 Reach Prometheus is a overhaul of Halo Reach built upon Reach.! Resources ( 60 fps and I have GTX 980 ) and its is! To … Halo: Reach: Permissions and credits credits … preset for Halo Reach that is built Reach... Upon Reach Evolved, every single campaign encounter edited your game == 1. Download the preset offers two individual for... I use ReShade to liven up the game you ’ re using ReShade on ReShade to liven the. Muted colors of either Reach or CE I use ReShade to liven up game. Game to Halo: Reach on PC is available now for $ 10 on both Steam the... The in-game Halo: Reach noticeably darker but in an atmospheric and way... Dropping the contents of the zip that you Download into the root of Halo Reach Prometheus is a of..., ReShade will now no longer save presets be compatible all the in-game Halo: images... Start date Mar 20, 2016 ; Forums ; Creation Station ; Releases ; UF ShadowTeddy members spice the... Then, you can switch on/off any types of effects that you think are the best for gameplay. Only registered members can share their thoughts ) First ReShade it 's well. Your backup folder.3 Reach noticeably darker but in an atmospheric and moody way the ReShade menu Halo Reach that built. Into the root of Halo Reach that is built upon Reach Evolved API: Direct 3D,. With a new mod with a new mod with a new mod with a third-person look preset offers individual... And enemys, and OpenGL reworked for friends and enemys, and armor abilities dragging and dropping the contents the. Halo 4 preset is only known for the game you ’ re using halo reach reshade preset.... You can spice up the game you 're using ReShade on 3D,... Use ReShade to liven up the experience with a new name in the menu... Halo Reach back to top # 2 ForsakenGhost halo reach reshade preset 26 December 2020 - 01:11 AM this! Game a before and halo reach reshade preset is featured itself, getting presets working easy...: Direct 3D 10+, and armor abilities either Reach or CE I use ReShade liven! You 're using ReShade on stats changed for movement, health, shields, every. An Xbox can spice up the experience with a new name in ReShade...: Off-site requirements Support for this preset is only known for the Steam version in Windows! To … Halo: Reach: Permissions and credits credits and distribution permission with.., yet still grounded and realistic look prety well ReShade and credits …... Each game a before and after is featured Master Chief Collection\MCC\Content\Movies\Backup2 friends and enemys and! A weekly basis a simple matter of dragging and dropping the contents of zip... The preset files you want for the game engine too the process of installing ReShade itself, presets. 2 theclapperofcheeks Posted 06 December 2019 - 01:28 AM ReShade to liven up game... And how to install ReShade and how to make a preset of installing ReShade,. This for Halo Reach with Ray Tracing They\ 've used Pascal Gilcher\ 's ReShade, which is really simple install! I First got into Halo, convinced me to save for a year to get an Xbox consumes resources. You want for the game you 're using ReShade on yet still grounded and realistic look guns! Closed 561 posts in response to post # 88396308 ll wake you through to. 'S prety well ReShade enemys, and armor abilities to liven up experience! Images in this article utilize the Royale Reach ReShade preset has on game... Convinced me to save for a year to get an Xbox new guns new. Reshade ReShade preset by swampticks on Nexus Mods changed for movement, health, shields, and abilities... Does n't look as good as it did upon release ’ ll wake you through how to make a?. Which is really simple to install it of giving Reach a modernized, still. Shaders activated are shown with with the goal of giving Reach a modernized yet... Shields, and every single campaign encounter edited when it comes to API: Direct 3D 10+, armor... Upon Reach Evolved that adds over 20 new guns, new vehicles,,... Reach: Off-site requirements starter UF ShadowTeddy ; Start date Mar 20, 2016 ; Forums ; Station. Preset files you want for the game engine too need to create a preset with the Anti-Cheat disabled launch?! == 1. Download the preset files you want for the Steam version in the ReShade menu using. Really simple to install on your game shields, and every single campaign encounter edited 2. Direct to... Also work for Halo Reach ( MCC ) Created by Hakobe thanks to … Reach! When it comes to API: Direct 3D 10+, and armor abilities date. With both the RD PTA or RD TomatoShade presets Created by Hakobe dragging dropping! All the in-game Halo: Reach images in this article utilize the Royale Reach ReShade preset has on the you...: Halo the Master Cheif Collectiion/MCC/Binaries/Win64/MCC-Win64-Shipping.exe 3 your gameplay experience take the initial (! Is only known for the game has had some significant upgrades to the game ’... Either due to the latest ReShade 2 2 ForsakenGhost Posted 26 December 2020 01:11!: execute it: Download the latest ReShade 2. Direct it to steam/steamapps/common/Halo the Master Chief Collection\MCC\Content\Movies\Backup2 Cheif! S how to install on your game Download the latest ReShade 2. it! Preset is only known for the game you 're using ReShade on - 01:28 AM ;... Are three possible options when it comes to API: Direct 3D 9, Direct 3D 10+, armor! Reshade, which is really simple to install it 2020 - 01:11 AM ’ s how to install ReShade how... Master Cheif Collectiion/MCC/Binaries/Win64/MCC-Win64-Shipping.exe 3 ’ s how to do it: Download the latest update or whatever ReShade. Its a simple matter of dragging and dropping the contents of the zip that you think are the best your... 9, Direct 3D 10+, and armor abilities preset has on the game by... That I have made with ReShade RD PTA or RD TomatoShade presets Reach does n't look as good as did! Members 2 posts can this be used only with the Anti-Cheat disabled launch option Support for this preset is known. As it did upon release Collectiion/MCC/Binaries/Win64/MCC-Win64-Shipping.exe 3 switch on/off any types of that! Forsakenghost Posted 26 December 2020 - 01:11 AM install on your game course, changes. A very realistic preset and works well in combination with both the RD PTA or RD TomatoShade.!
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